Armor Class option:
Melee AC = size modifier + parry modifier + dexterity bonus + armor bonus + shield bonus
This replaces the third edition version:
AC = 10 + dexterity modifier + armor bonus + shield bonus
Explanation time:
Size modifiers:
- fine = 8
- tiny = 7
- small = 6
- medium = 5
- large = 4
- huge = 3
- gargantuan = 2
- colossal = 1
(This means base AC for an unarmed human is 5, rather than 10)
Parry modifier: if you are holding a weapon, you get a free +5 bonus to AC, representing your ability to BLOCK with said weapon. You may increase your parry modifier over time if you are a fighting class (see the post following this one).
All the above is only for melee AC, since you are able to block a melee attack. Ranged weapons are unblockable (with some exceptions), but it is harder to hit someone in general. Therefore:
Ranged AC = size modifier x 2 + dexterity modifier + armor bonus + shield bonus
(this means base AC for a human is 10, as in the standard rules)
Unarmed people should be easier to hit with a sword than armed people.
Further Reading: Propositions for Circumstances Regarding the Contact Between an Attacker's Weapon and a Defender's Weapon, Shield or Armor, by Alexis at Tao of D&D
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