Monday, September 24, 2012

NPC Personality Generation

This is a table I use to quickly make interesting, goal-oriented NPCs. Personality only, you understand. I've found it quite effective at giving depth to interactions and introducing sudden plot-hooks. Roll on all three tables for each NPC.

Table 1: NPC's Temperament (d20)
01 - grouchy
02 - too friendly
03 - generous
04 - racist and roll again
05 - excitable
06 - naive
07 - cynical
08 - melancholy
09 - touchy-feely
10 - slick
11 - jovial
12 - easily angered
13 - really sensitive
14 - idealistic
15 - annoyingly clingy
16 - sarcastic
17 - lazy
18 - perverted
19 - dominating
20 - exasperated

Table 2: NPC's Motivation
01 - family
02 - money
03 - fame
04 - happiness
05 - violence
06 - power
07 - justice
08 - sadism
09 - altruism
10 - sex
11 - fun
12 - travel
13 - weird collecting habit
14 - learning
15 - revenge
16 - craft
17 - beauty
18 - meeting people
19 - addiction
20 - nationalism

Table 3: NPC's Insecurity
01 - weight
02 - cuckoldry
03 - economic class
04 - literacy
05 - failed bloodline
06 - craft skill
07 - physicality
08 - idiot child/family member
09 - sexual impotency
10 - debt
11 - failed important task
12 - appearance
13 - stutter
14 - intelligence
15 - allergies
16 - religion
17 - social ineptitude
18 - cowardice
19 - age
20 - lack of respectability

Add more to it! Let me know.

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